Let me introduce myself. I’m Lehel Seres, senior technical artist at Eidos Studios Hungary. What this title means? A technical artist not just model, makes textures, animates objects, but works close to the game engine, filling the gap between programmers and artist and helping the communication between the professions. Working on Battlestations games for 3 years for now helped me to get a lot of experience in this field. For this blog entry, I will help you to get a brief overview about the plane modeling.