A lot of hard work went into the making of Battlestations: Pacific. A lot of hard work... but how much milk? I think it's time to look at the facts.
Battlestations: Pacific Development
Working title of the game: Battlestations: Japan
First successful feature implemented to BSP: Aim Assist (yes, really)
First unit implemented to BSP: F4U Corsair
First map prototyped: USN07 – Invasion of Tarawa
Longest .lua function name: 106 characters
Decision time on putting Henry and Donald to Pearl, just to be shot down: less than two seconds
Eidos Hungary
Oldest member of the dev team: 49yrs
Youngest member of the dev team: 23yrs
Average age at Eidos Hungary: 31.41yrs
Official Eidos Hungary Parties: 5
Average number of coffee mugs left on the balcony overnight: 12
Number of devs playing guitar: 6
Number of monitors per developer: 1.5
Biggest TV screen in the office: 62 inch
Number of Imperial Japanese naval flags in the office: 3
Number of 48-star US flags in the office: 3
Number of British White Ensign flags in the office: 2
Amount of milk used for coffees during development: 3240 litres/856 US gallons
Amount of bottled water consumed in the office during development: 17680 litres/4670 US gallons
Number of developers who created all FMV’s in the game: 6
Devs reading Battlestations.net & other forums at least once a day: 16
Development Statistics
Most number of times a mission has been completely reworked: 5
Developer faces on FMV characters: 2
Planes shot down during development, roughly: 936,000
Planes accidentally crashed into the water, roughly: 14,100
Ships sunk during development, roughly: 264,000
Ships sunk: Total Gross Register Tonnage: 2,423,506,800 GRT
Broken down, thats:
Carriers: 2% 5280 ~30,000 tons each = 158,400,000 GRT
Battleships: 8% 21120 ~42,000 tons each = 887,040,000 GRT
Cruisers: 36% 95040 ~10000 tons each = 950,400,000 GRT
Destroyers: 45% 118800 ~2000 tons each = 237,600,000 GRT
Submarines: 3% 7920 ~2600 tons each = 20,592,000 GRT
PT’s: 3% 7920 ~65 tons each = 514,800 GRT
Transports: 4% 10560 ~16000 tons each = 168,960,000 GRT
Which is equal to:
34,621 Yamato class battleships
46,605 Iowa class battleships
285,118 Mogami class heavy cruisers
1,053,698 Fletcher class destroyers
48,470,136 Elco 80’ PT boats
Number of times Pearl Harbor was attacked by the Japanese during development: 24463
Easter eggs in the game: 4
Sergio Corbucci references in the game: 1
Number of producers who can miss even with aim assist: 3
Wow, I say a lot of testing and process went into this game. I see that you left out how many trees was used(ha ha).
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I would like to know how many guys were left in the dog house, by their partners, because of night after night of either not coming back till really late, or being too tired to 'put out' when they got back.
Thank You Team Eidos for your hard work & time too bring us this great game. I for one have enjoyed it much & look forward to seeing more content for BSP in the future.
Thank You All
I can honestly say that BSP is one of the best and certainly one of the most original gaming experiences I've had on my Xbox 360. Nice one. Looking forward to any downloadable content available.
only two white ensigns?
but seriously i admire the dedication you guys put in. (even though you get paid)
thank you Eidos thank you!!!!!!!!!!!!!!!!!!! it's a good game with lots of game play .lol
Wow. This is all pretty insane.
I gotta say that they succeeded in making Pacific one hell of a sequel. Improved upon almost everything.
I rented Pacific and bought it the other day. I know I said I woudn't in the forums if the final build had screent tearing but 12 year old and me both love Midway so bought it for a few reasons. Son is not as bothered with the tearing as me and still wanted to support you so maybe there will be more similar games .
I do have one huge request. Can you at least give me an on/off switch vsync patch like they did on saints row or fallout three.
I can deal with some slowdown but not tearing.I realize you used variable vsync and so it dont' tear all the time but it still does it way too much for me. I have a few other ideas for better fix if this one makes the game so slow it is unplayable.At least give those of us who hate tearing a choice. The game is great in many many areas.As said did buy it and am supporting you guys.
whats battlestations Japan? if its a game then elaborate lol
It was the working title of Battlestations: Pacific.
Interesting info, cheers. They sure did a good job. BS:P is a great improvement over the already very good BS:M. Well done Eidos Hungary.
Have a nice break, then get working on Battlestations 3 please. I'm sure I'll still be playing BSP on-line for a couple of years to come.
This game is amazing, very good game.
just a crappy game set up!
Very freaking impressive guys. So far, I LOVE the sequal! I played Midway to death and THANK YOU VERY VERY VERY VERY MUCH for adding the microphone icon so we can see what asshat is playing music in the background or being a tard and being able to kick the RIGHT person out.
You guys have done really well at making this game i was a true fan of midway, and i think pacific is a great successor to its title. BUT you need to get your heads down and sort out the bugs and general C**K ups in the game
XD
wow they worked really hard
How many miles did you guys travel?
it's good to see that 16 devs watch the website
Now if you guys can get a fix out so many of us can actually play the game without it CTD be fantastic.
aim assist if f0r n00bs. take it away!
i like this game alot and u guys put a lot of work into this game its awesome
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Thank you so much for this post, it was very insightful!
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