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Enviado por mycoldman el lunes, 03/08/2009 - 17:08

cheer! (and fear) them.

Enviado por mycoldman el jueves, 02/07/2009 - 19:14

We've brought you the meanest of Battleships, the most terrifying of Cruisers and now, it's time to aim high, and reach for the skies.

Enviado por mycoldman el jueves, 02/07/2009 - 18:53

Following on from our look at our newest Battleships from the Mustang pack, I figured we'd now take a look at the middleweights - definitely not to be underestimated.

Enviado por mycoldman el miércoles, 01/07/2009 - 16:47

Ok, ok... So it's now pretty obvious we've some new units coming to BS:P very soon. And whilst the exact details on what those units will be are still shrouded in a cloud of extreme mystery, I'd like to shed some light on a couple of them.

Enviado por mycoldman el lunes, 15/06/2009 - 17:19

So last week saw the release of our first piece of Battlestations: Pacific DLC. The Volcano Map Pack. Or, Genesis Pack as I'll forever know it (long story).

Enviado por Dev Blog el jueves, 19/02/2009 - 14:02

Having previously scored the soundtrack to “Battlestations: Midway”, I was delighted to be asked to work on Battlestations: Pacific. With the original game, myself and the team at Eidos Hungary established some strong themes and powerful suspense and action cues for the overall sound of Battlestations, something that we were keen to build upon for the sequel.

Enviado por Dev Blog el martes, 27/01/2009 - 09:00

In Battlestations: Pacific we wanted to deliver a vast improvement on the overall look of the environments; make it more believable and add as much diversity as we could. I think we did a good job. Basically every environmental aspect was upgraded, and a lot of new visual improvements were also developed.

Enviado por Dev Blog el sábado, 05/01/2008 - 11:36

Let me introduce myself. I’m Lehel Seres, senior technical artist at Eidos Studios Hungary. What this title means? A technical artist not just model, makes textures, animates objects, but works close to the game engine, filling the gap between programmers and artist and helping the communication between the professions. Working on Battlestations games for 3 years for now helped me to get a lot of experience in this field. For this blog entry, I will help you to get a brief overview about the plane modeling.