Music by Richard Jacques |
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Submitted by Dev Blog on Thu, 19/02/2009 - 14:02
Having previously scored the soundtrack to “Battlestations: Midway”, I was delighted to be asked to work on Battlestations: Pacific. With the original game, myself and the team at Eidos Hungary established some strong themes and powerful suspense and action cues for the overall sound of Battlestations, something that we were keen to build upon for the sequel. Work began on the project in early 2008, and I was working closely with Zizics “Fanta” Laszlo and the team at Eidos Studios Hungary. I also brought in another member of my team as co-writer on the project, David Kates. We had previously worked together on the soundtrack to ‘Mass Effect’, alongside composers Jack Wall and Sam Hulick. I wanted to add another dimension to the project and David was a great addition to the team. Fanta and I began to put together the music brief, and it was clear that both of us wanted the music to be more interactive, since the gameplay can change dramatically over a very short period of time. I had played the original Battlestations: Midway a lot, as I enjoy strategy games a great deal, and I was instantly a fan of the game. Both Fanta and I agreed that we wanted to retain some of the original themes from Battlestations: Midway, since some of the musical settings for both the US and Japanese campaigns had become an important part of the overall Battlestations experience. To achieve greater interactivity with the score we planned to utilize multiple music streams, allowing us to switch between layers at any given point. This gave us the flexibility to change from a very high intensity action cue to a low intensity cue in a short space of time, all completely seamlessly and in a musical way. The three main musical ‘states’ that we identified were Action, Tension and Calm. Action is the highest intensity level, when the player is in the middle of a large scale battle, Tension could fit a number of scenarios, such as when you first sight a fleet of enemy ships, and Calm is for more travelling and exploratory sections. We also planned to score the cinematic sequences once the cinematics department had finished working on the images. The music brief went through about 5 revisions until myself and the team at Eidos Studios Hungary were happy that we had everything covered, and had identified the music that would be needed. Both myself and David then worked hard on the composition of the music, from January to May 2008. It was clear from an early stage that the interactivity of the music was much improved and that we were on the right track to create a much tighter integrated score for Battlestations: Pacific. We also gave the US and Japanese music more noticeable differences than the original, utilizing specialist Japanese ethnic instruments, such as koto, shakuhachi, dizi, and taiko drum ensemble. The original themes had new life breathed into them, and the new material is perfect for the setting of Battlestations: Pacific. Along with the development team, Fanta provided me with regular feedback, but in general we were in 100% agreement with each other, and it shows that the music brief was right from the beginning of the project. After the main game music was composed, we worked on scoring the cut scenes and then moved toward the final mix of each music cue. At this stage I added some additional production, especially to the Action layers, to really give the player the feeling of being in an intense battle scenario. I mixed and produced everything in my studio in London, using Logic and Pro Tools, and then shipped the files off to Fanta and the team at Eidos Hungary for implementation into the game. Needless to say, I am looking forward to playing the final game! Music composed by Richard Jacques and David Kates. |
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Awesome!
I absolutely loved the music in BS:M. It was masterfully done. Looks like Pacific's will be even better.
yeah, a round of applause to you, BSM had a fantastic feeling of master sound. like turning a battleship onto a broadside when the biggest impact of sound interupted and all of your largest guns destroy the tiny little destroyer your aiming at in a single broadside. it was truly great, superb
Yes very good job. BSM had great music
the music was good but the game was better I look towards more acoustic wonders
Some suggestions from a #1 fan of BSM:
~If the music in the lobby had more variety wating would be more enjoyable. Looping can get annoying. Maybe something like an old fashion radio counsel could be present, to choose some of the great songs of the era, or even propaganda clips of the time. Could even include new songs in updates to keep it fresh.
~Better background sounds on the water like waves, air speed, birds.
so uh, are we gonna be able get the soundtracks anytime soon? because ive been wanting the BSM ST for quite a while and have had no luck in finding it on iTunes or on any other sites that sell game tracks. thats gonna change right?
This is cool to hear
why dont you guys put a sample of the music on battlestations.net?
why not?
Nice music guys
Awesome. I love the music on BS:M... BS:P looks like it can only better it!
great job
D-UNIT i still escpecked an anser ubout that flame war.
sounds like Pacific's music is going to be awesome!
I had Battle stations Midway on xbox 360 i thought it was excellent but i traded my 360 in because i got bored of it and i got a ps3, and i was wondering if this is going to come out on ps3 ? as i am sure you know that there is no decent strategy games on the ps3.
great good job man
i think everyone is getting confused with music and sound affects.
The sound affects are fantastic, however to be honest i turned the multi-player music off due to the fact it is on loop and can become very annoying after a while.
But that's my opinion, solution would be to try to create more different types for the multi-player.
Sorry to be negative, but just trying to help you improve in long term
kind dumb the way the music keeps playing the same tune
I love the music for this game guys! Congrats and let me know if I can ever lend a hand... or two!
The music for both games is AWSOME!!
Music is life. It involves us since it is a human creation. It can be created and executed by us throughout many phases of our development.
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That's nice layout. Do you use any additional hardware to combine those LCDs?
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